The Cronus Zen Mouse & Keyboard system has been engineered to make you feel like you're gaming on a PC with the minimal amount of effort. The all new Zen Game Profiles produce the best possible aiming experience, and are designed to require minimal configuration. Simply import the profile for your favorite game or start from the default profile, fine tune the DeadZone Compensation & Sensitivity to your own preference, max the in-game sensitivity settings and you're pretty much ready to go.
It is important to make sure your mouse has on-board memory profiles where you can assign or dynamically change both the mouse DPI and polling report rate to the recommendations outlined below. Zen can recognize the first five mouse buttons, others would need to be mapped to a key using its own software, such as Logitech G-Hub or Razer Synapse 3.
Cronus Zen supports all minimum and maximum DPI/CPI values. We recommend you start at 4000dpi to get a good feel of your settings, or go straight for the jugular and ramp that bad boy up to 16000dpi - there's no "right " answer other than whatever you think works best for you. Most modern mice have the ability to change DPI with the click of a button, so it's quick and easy to discover your preferred setting in real-time.
Admin: I personally use a Logitech G502 set to 16000 dpi and 250Hz polling on an Xbox One, Sensitivity 30, DZ Comp 30/40. Games like Black Ops and Modern Warfare are 1:1 compared to a PC.
The Cronus Zen Mouse & Keyboard engine has been designed to work optimally with the hosts polling rate. For example, an Xbox One polls at 125Hz (8ms) and a PS4 polls at 250Hz (4ms). So in the case of using Mouse & Keyboard on a console, you must set the polling rate of the mouse to 250Hz. If you only have a 500hz option, that should work fine. It is a matter of personal preference of course, but you'll find 250Hz on a console is a huge difference over the standard 1000Hz (which we do recommend for PC use) - it goes from stutter to butter!
Polling Report Rate
DPI / CPI Setting
The fastest way to setup your mouse is to have the Zen connected to a PC and console at the same time.
Plug in the mini-USB cable to the right side of the Zen (PROG USB port) and connect the other end to your Windows PC.
If using an Xbox One, PS4 or Xbox 360, connect a compatible licensed controller that matches the console to Zen's A1 USB port (use a micro-USB cable if the XB1/PS4 controller is wireless. Xbox 360 controller must be hard wired, play and charge adapters are not compatible).
Connect the compatible Mouse you wish to game with to Zen's A3 USB Port, and a Keyboard to the A2 USB port (if you experience any conflictions or if your keyboard is also outputting as a mouse, it's a good idea to connect one device at a time and configure it on it's own, making sure you set any unwanted outputs to 'ignore' before connecting both together - see Connected Devices below for more info).
Plug in the short (12") micro-USB cable to the back of the Zen (CONSOLE USB port) and connect the other end to your console. (PlayStation 4 Pro - connect Cronus Zen to the consoles rear USB port).
Turn on the console with its power button and Cronus Zen will automatically configure itself to match the console (the RGB LEDs will light BLUE for PlayStation 4, GREEN for Xbox etc).
Open Zen Studio and navigate to the Mouse and Keyboard Settings plugin. Zen Studio: Plugins 👉 M&K Settings (keyboard shortcut ALT + F4)
The Mouse & Keyboard Settings plugin gives you full control over button/key mapping, mouse sensitivity and deadzone settings.
We've made it easy to create and share Game Profiles with Zen Studio. We have prepared a sample file which you can 💾download below 👇 (make sure you first unzip the .bin file which is the game profile layout). Black Ops 4 was used to test a Logitech G502, and the layout matches the settings in the images shown above.
The first thing to should do once your Mouse is connected is to assign your mouse to the respective controller button. To do this, you need to have a second keyboard and mouse plugged directly into your computer to activate the mappings as mentioned above.
Mapping the input from both a Mouse and Keyboard are done in the same way and is an easy 3 step process.
In the Keyboard or Mouse Tab of the Button Assignments section of Zen Studio, Double Click on the controller button you would like to map with the mouse attached to your computer.
If done properly, the mapped value will change from its current value to "Listening", this indicates to the Mouse and Keyboard Plugin that it is waiting for Input from the keyboard or mouse attached to the A3 or A2 port on your Zen Device.
On the keyboard or mouse attached to your Zen, press the desired input. When done correctly the value within Zen Studio will change to a different color indicating it was properly mapped.
Repeat the steps above until all of your keyboard or mouse inputs are properly mapped.
The next step of the process is to assign your movement keys to your keyboard. On a controller, movement is usually performed with either the left or right thumb-stick while on a keyboard, it is typically done with the W, A, S and D keys. Exactly the same way you mapped the keyboard and mouse buttons above, select either the LEFT STICK or RIGHT STICK and repeat the previous steps.
Once you have configured your button assignments, keyboard movement and tuning of your mouse, you can export your profile to reuse across other games or share with the community. It is extremely useful to export your settings regularly as you fine tune your mouse.
To export, first, make sure you finalize your profile, this ensures all settings are saved prior to exporting. Click the check mark in the image above.
Click on the "Export Profile" button above, give your profile a name and click "Save"
It's now important to make sure your in-game sensitivity settings are set to MAX. Here's a few examples of the most popular games 👉
Here are options responsible for how your mouse deals with the stick deadzone that the mouse is controlling. Making adjustments will control how much movement can be made, and how quickly movement from the mouse to your platform starts.
Deadzone Compensation: Game dependent, used to remove the effect of in game deadzone in order to achieve full input of the mouse. Basically you will want to set this to the value of the deadzone value for the game you are playing. The minimum value of your mouse will be this value. If you are playing Fortnite for instance and your in game dead zone is 10 you will want to have this option be 10 in order to match. This option makes sure when using your mouse you get full input of the mouse while being as responsive as your mouse allows.
Analog Stickize: The max value in a given direction is controlled by this option. It is recommended setting this high so diagonal movements feel more responsive and not restricted.
Circle Test: When using Circle Test you will be able to see how your mouse responds to movement on both the X and Y Axis. The shape shown is determined by the shape of your Deadzone.
DZ Shape: Sets the shape of your Deadzone and also allow for the max reported value of movement in any given direction. Certain older games may benefit from different shaped deadzones. It is recommended if playing modern shooters to select COD.
In this section, we will cover settings to fine tune settings for the mouse that will affect how your movement feels and plays in-game.
Acceleration: This option is responsible for the boost applied when moving your mouse in game. A higher value will require you to move your mouse less to move in game. The opposite is true for a lower value in which more movement is needed applied to your mouse to move in game. While the recommended value is set to default, some users will want to change this to suit personal preference. It is important to find a good balance as too high of a number will be too difficult to control and too low will make it hard to respond quickly enough in game.
Smoothness: Higher values use historical data to lower jerkiness. Here if you find movement to be jerky, not smooth or "floaty" you will want to raise your value.
Sensitivity: Responsiveness value for your mouse. Similar to how sensitivity in a game is for your controller. A higher value will move quicker, and a lower is slower. In addition to this the DPI your mouse is set to will be affected by this. When using a DPI lower than recommended your movement may seem slower than what is expected. This can be corrected by raising sensitivity in this option.
ADS To Hip Ratio %: In games where there is a zoom or ADS (Aim Down Sight option) you may set your ADS to be either slower or faster than normal sensitivity. This can be beneficial in order to achieve better tracking when ADS'ing / zooming in.
Stick Assignment: No Mouse, Left Stick, Right Stick, Left Stick Inverted, and Right Stick Inverted may be set. The option selected here will determine the stick that the mouse controls in game. Right Stick is the most common for FPS and shooters.
ADS Button: The button chosen here is responsible for letting the Zen know when you are zooming / ADS'ing. From here a separate sensitivity is applied.
Plot: Enabling this option will show you the curve based on the settings applied in Mouse Tuning.
Lock Axis Ratio: When enabled any adjustments made to one axis is automatically applied to the other axis. If you do not wish to have different X and Y values ( Acceleration and Smoothness) enable this.
You are able to see any device connected to your Zen here, along with the output from Emulator Output Protocol. This information is useful for setting up your mouse and keyboard. Devices that can be shown in here will include Navcon, Keyboard, Mouse, Console and Joypad.
Rescan: If an input device is connected to Zen and is not showing up simply click RESCAN and Zen Studio will refresh and show all connected devices.
Ignore: Right clicking a Navcon, Keyboard or Mouse in the M&K Settings Plugin will bring up the option to ignore a device connected to Zen. This is essential if you have a device that is showing two outputs (example: Some keyboards output a mouse signal as well as a keyboard, so you would connect the Keyboard, ignore the mouse output and then rescan - now only the Keyboard output is showing and you can go ahead and connect your mouse (same setup process if the mouse outputs a keyboard signal).
Remove: Selecting an item from the Ignore Items List then clicking Remove will restore the previously ignored device to Zen.
Ignore Items List: This is a list of any input device to be ignored while connected to your Zen.